Runes Recommended
Yellow Rune Introduction
Yellow Rune
[Witchery] Adds extra magic damage when the magic damage dealt on the target is less than 15,000 points.
[No Mercy] Adds extra physical damage when the physical damage dealt on the target is less than 22,000 points.
[Tortoise Breaker] Reduces the target's damage resistance. The rune is an edge tool of killing Taoist and Warrior with shield in Clan War and Guild War.
[Boss Killer] Increases the damage to Boss which is necessary for hunting a wild Boss.
[Blood Spawn Booster] Upgrades [Blood Spawn]'s level and fully recovers your HP automatically when you're attacked.
[Healer] Recovers HP and MP automatically every 5 seconds that significantly enhance your endurance when fighting against opponents with lower BP.
[Draining Touch Booster] Upgrades [Draining Touch]'s level by 1.
[MP Master] Reduces the MP consumption of casting skills.
[XP Booster] Hitting a target in XP status will extends the duration of the XP status and increase the damage dealt.
[Grabber] Increases the damage to Boss which is necessary for hunting a wild Boss.
[XP Killer] After hitting a target, reduces the duration of his XP status and reduces his damage dealt.
[Not Guilty] Reduces the PK points taken from killing opponent by 1 point.
[Free Soul Booster] Upgrades [Free Soul]'s level by 1.
[Sturdiness] Gives a 10% chance to be immune to negative effects.
Rare Yellow Rune
[Wide Swipe] When a 2-handed weapon is equipped, increases your Attack.
[Sharpness] When a 1-handed weapon is equipped, increases your Attack.
[Nirvana] Reduces the waiting time for revival.
[Evocation] Reduces the time that your soul is shackled.
[Sanctity] Upgrades [Divine Guard]'s level.
[Serenity] Upgrades [Invisible Arrow]'s level.
[Fire Blast] Upgrades [Core Strike]'s level.
[Wonder] Increases the chance to trigger [Block] effect.
[Soul Chant] Reduces the EXP received.
[Barrier] Reduces some damage caused by enemy's Break based on the BP gap.
[Quick Mount] If killed while on horseback, you'll auto-mount instantly upon revival.
[Quench] Attacking a hero will accelerate your accumulation of XP energy.
[Tidal Wave] Attacking a hero will reduce his XP energy.
[Overwhelm] Attacking an enemy has a chance to ignore the effect of his [Immortal Force].
[Judgment] Attacking a hero has a chance to ignore the effect of Water Taoist's [Azure Shield].
[Blood Feast] Launching physical attacks on an enemy has a chance to drain his blood and restore your HP.
[Life Drain] Launching magic attacks on an enemy has a chance to drain his blood and restore your HP.
[Reverse Magic] Being attacked has a chance to clear the attacker's XP energy and end his XP status.
[Divine Shield] When damaged by enemy's magic attacks, you have a chance to reduce the magic damage received.
[Deterrence] Being attacked will reduce the attacker's chance of triggering weapon's passive skill.
[Tacit Strike] When you hit a hero equipped with [Barrier], increases your [Break] based on your BP gap.
[Deadly Sight] Increases your Hit Accuracy even if you have 0 Agility.
Blue Rune Introduction
[Fire Curse] Passive skill: Deals extra damage on every additional hit when casting [Fire of Hell] or [Flame Lotus].
[Rise of Taoism] Rare Rune. Active skill: Enter Fire Creator status that restores HP, increases magic damage dealt, and makes you immune to [Immortal Force]..
Red Rune Introduction
[Burning Sky] Passive skill: Inflicts extra magic damage to the targets who are immune to physical damage, and also to the targets in the air.
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